![]() ![]() I tried multiple times to get a Rogue off the ground. Typically when playing, I'll throw down a bunch of skills on a hard randboss, look at it's health, see it's down to 50% or whatever and think to myself "I did some decent damage that round." With the Rogue, I'd throw down some skills, look at the bosses health, see it's at like 88%, and think to myself "Man.this thing will never die." Then 2 rounds later it would explode in a ball of poison. I didn't feel like a walking tactical nuke like the Doomed, or a indestructible tank like the Cursed, it was more like.I just kind of threw daggers, did what looked like paltry on screen damage, and then everything exploded as it was all hideously debilitated and taking 1.2k-1.6k poison damage a turn. Effectively once I became more confident in my defenses and stealth, I felt invincible. Rogue was the strangest playthrough I've had. In terms of overall power-level and survivability, they went Cursed, Rogue, Doomed, Solipsist, Arcane Blade, Anorithil. At the time of this guide I've got insane wins on Doomed, Anorithil, Solipsist, Arcane Blade, Cursed, and Rogue. I'll go into some thoughts on the Rogue after the TL:DR and stuff. So, the last Rogue guide was written somewhere in 2014.
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